A new journal specially addressing new media, gender and technology, Ada, according to the Fembot collective who published it is:

a feminist, multimodal, peer reviewed journal that examines the intersections of gender, new media, and technology. It is a publication of the Fembot Collective, and the product of countless hours of volunteer labor on the part of senior and junior scholars and graduate students around the world.

 

Planned issues all the way into 2016 include:

  • Issue 1: Conversations in the Field Issue (November 2012), co-editors Kim Sawchuk and Carol Stabile
  • Issue 2: Feminist Game Studies (May 2013), editor Nina Huntemann, Suffolk University
  • Issue 3: Feminist Science Fiction (November 2013), editor Alexis Lothian, Indiana University of Pennsylvania
  • Issue 4: Open Call (May 2014), co-editors Kim Sawchuk and Carol Stabile
  • Issue 5: Challenging the Ideology of the Digital Divide: Feminists of Color and New Media Studies (November 2014), editor TBA
  • Issue 6: Open call (April 2015), editor TBA
  • Issue 7: Archives and Archiving (November 2015)
  • Issue 8: Militarism and Technology: Fighting the War Machine(s) (May 2016), editor TBA

 

Vicki Mayer’s, Through the Darkness: Musings on New Media pretty much sums up my own take on new media. Somewhat ironic given I am a lecturer in new media. It isn’t what students want to hear from me but I do insist on reminding them that new media isn’t always about the best, the latest and the famous. That sometimes it is about the connections we make, why we need them and how we get around to communicating even when new media isn’t available.

Personally, I have not done any work on gender, new media and technology but I was present during a keynote presentation given by one of the authors featured in this first issue, Lisa Nakamura, on gaming and racism. Titled, “Trash Talk,” Instrumental Racism, and Gaming Counter-Publics, whilst at the Digital Crossroads Conference this year at Utrecht. Her work brings an unusual and interesting perspective to new media studies in revealing the ‘norms’ of gaming culture. I’m not a gamer but that window Lisa opened was, for me, one way to approach the study of games that hadn’t occurred to me before. Her article here, Queer Female of Colour: the Highest Difficulty Setting is? Gaming Rhetoric as Gender Capital is another eye-opener. Read it if you’re a gamer, not a gamer, love games or just go ‘meh’ every time someone mentions games. It isn’t so much about games as it is about culture, new media, politics, identity and of course, gender.

I love what I’m seeing on this online journal. I think work that combines approaches that don’t necessarily ‘belong’ together is one of the best ways to provoke new ideas. May more people take on these cross-disciplinary work. Now be good and watch out for the Call for Papers from Ada. Hmmm…Ada for Ada Byron Lovelace?